VR & The Little House On The Prairie
RPGs are not only about Avatars. It is world-building with all the elements existing in the “real world.” One can look at the image and see it as an actual picture of a home. Others may see it as a painting. The truth is that it is a home that exists in VR.
But let us be clear here:
- The boats will move on the water, and one can use them as rowboats. To accomplish movement requires an “animation.” Animations are a big part of VR and RPGs. And we will discuss some of their applications and “Motion Capture” (MOCAP) in a later post.
*The house has actual rooms with furniture which can be accessed. We can activate all the furniture for either posing or doing specific tasks.
*The area had to be built. And this is critical to understand for business as there are some substantial virtual companies involved in building MOCAP, designing clothing, designing avatars, and creating everything from hair to shoes.
*Programming is a vast business in RPGs. Many things must be programmed - or scripted in the lexicon of RPGs. This involves a programming language that interacts with a back engine in the cloud. To further extend possibilities, these “scripting” languages can access outside servers and return information from them to the VR and the avatar.
*Money exchanges hands in the form of Virtual Currency on a secure system for the avatar to purchase anything they desire.
*Music & DJs are a gigantic business in VR. Music clubs abound. They use outside technology piped into the VR world to allow for dancing. Dancing is via MOCAP technology.
These are just a few of the possibilities.
So “The Little House On The Prairie” is not just a depiction of a house. Nor are the gardens. The leaves on the trees move with the wind. Animals roam around. Turtles sleep in the sun. Fish are in the lake, and one can go fishing and catch them.
Reality takes on a whole new characteristic here. If one becomes “immersed” in that reality through their screen or by augmenting it with a 3D system, it becomes hard to tell the difference for the human psyche. A personality split will occur—one for VR and one for real.
And when one wants to feel peace and tranquility from the real world, they will escape into the VR world. More and more often. At that point, the lines between real and VR blur. The Little House On The Prairie is a lure that cannot be resisted.